This is a blog where we program a Game a Week. We use tools such as C++, SDL, OpenGL, etc, as well as larger game-oriented applications such as GameMaker Studio, Unity, etc. The purpose of this blog is to gain experience writing small games as prototypes and to learn more intimately the tools of the trade. We also want to report our progress to the community to expose various things that we had to overcome and think about during the design/programming process. One game per week!
Tuesday, March 25, 2014
Week 3: Update
Ahh, the joy of seeing your first networked game...it's awesome :-) I just got Week 3's clowns to connect to a server and move around, updating each other's screens. This is freaking sweet :-) I'm trying to finish by tonight, but a quick update on things. I'm using Boost::asio to do the network functionality, and I hijacked their chat client example and modified it so I can plug my game instances into it. Essentially, the games are connected via messages to the chat server via TCP/IP to each other. More updates to come, and I'll have a longer post on this. This week has really given me a sense of how essential game development tools such as Unity and Gamemaker really are for fast prototyping :-/
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment