Tuesday, March 25, 2014

Week 3: Update

Ahh, the joy of seeing your first networked game...it's awesome :-)  I just got Week 3's clowns to connect to a server and move around, updating each other's screens.  This is freaking sweet :-)  I'm trying to finish by tonight, but a quick update on things.  I'm using Boost::asio to do the network functionality, and I hijacked their chat client example and modified it so I can plug my game instances into it.  Essentially, the games are connected via messages to the chat server via TCP/IP to each other.  More updates to come, and I'll have a longer post on this.  This week has really given me a sense of how essential game development tools such as Unity and Gamemaker really are for fast prototyping :-/

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