Thursday, April 17, 2014

Week 6: Preview

Okay, so I haven't really gotten a lot of time with my previous games.  The first few were created using low-level C++ and OpenGL.  The next few were with GameMaker: Studio.  I think this time I'll be trying the Moai API (http://getmoai.com/).  It seems to offer a solid framework for mobile, AND it's opensource.  The competitor, Corona SDK (http://coronalabs.com/products/corona-sdk/faqs/) offers a fulle bundled solution (everything is in the SDK, physics, in-app purchasing options, graphics, etc), whereas Moai lets you use other tools to get the job done for development.

The idea for this game is to play with gravity.  It will be a little platformer jumper, where the player must jump from box to box, but only a subset of the sides of the box will be land-able, the other sides will cause the player to die.  The player must manipulate gravity during jumps in order to land on the correct side.

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