Anyways, this week was a Whack-a-Mole game where the moles appear and disappear very fast. Additionally, there is a "Messiah" mole that , when hit, will end the game. Also, when the timer runs out the game is over. You will notice the lack of graphics and user interface :-) But, fun little experiment with GM:S.
This is a blog where we program a Game a Week. We use tools such as C++, SDL, OpenGL, etc, as well as larger game-oriented applications such as GameMaker Studio, Unity, etc. The purpose of this blog is to gain experience writing small games as prototypes and to learn more intimately the tools of the trade. We also want to report our progress to the community to expose various things that we had to overcome and think about during the design/programming process. One game per week!
Thursday, April 17, 2014
Week 5: Mole Messiah
Wow, this week was crazy. I had a paper deadline for a conference I was submitting to and didn't get but 4 hours to work on the game this week :-S Despite that, I managed to build something (thanks to the fast prototyping capabilities of Gamemaker) and I learned a little more about Gamemaker Studio as well. I wouldn't really want to use it for production games, but it's great for fast prototyping. The reason I wouldn't use it in production is that I would like more control over things, such as object hierarchies, being able to use other tools in the pipeline, more control over the logic of the game. I think I'll end up purchasing it in the long run since I can make some decent 2D games from it, but I for production games I'll probably require something a little more heavyweight (or lightweight depending on how you look at it. I mean heavyweight in the sense of control). Next week I'll be examining the Moai API for building (http://getmoai.com/). I'll probably return to Gamemaker and test out some more advanced features later.
Anyways, this week was a Whack-a-Mole game where the moles appear and disappear very fast. Additionally, there is a "Messiah" mole that , when hit, will end the game. Also, when the timer runs out the game is over. You will notice the lack of graphics and user interface :-) But, fun little experiment with GM:S.
Anyways, this week was a Whack-a-Mole game where the moles appear and disappear very fast. Additionally, there is a "Messiah" mole that , when hit, will end the game. Also, when the timer runs out the game is over. You will notice the lack of graphics and user interface :-) But, fun little experiment with GM:S.
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