This is a blog where we program a Game a Week. We use tools such as C++, SDL, OpenGL, etc, as well as larger game-oriented applications such as GameMaker Studio, Unity, etc. The purpose of this blog is to gain experience writing small games as prototypes and to learn more intimately the tools of the trade. We also want to report our progress to the community to expose various things that we had to overcome and think about during the design/programming process. One game per week!
Saturday, May 3, 2014
Update
I've decided to work full time on a game right now for IndieCade as well as for release on mobile (Android, iOS), so all my time will be devoted to that for the next few weeks. I will return to this once I feel I have sufficient development time invested in the other game.
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